'In terms of non-interface elements, I feel the idea of morally grey choices and more focus on actions and consequences has been great for RPGs across the board,' he said. More successful advances in RPGs are, according to Avellone, making player decisions have consequences and better voice-acting. are helpful, at the same time, I think it undermines the thrill of victory and discovery and a lot of what makes an RPG an RPG (exploration, notably).' 'Journals, quest compasses that point directly to the goal and show you the route, auto-maps, etc. 'I'll say the 'advances' have been more for player convenience, sometimes good, sometimes bad, in my opinion,' he said. Obsidian designer Chris Avellone believes some of the advancements made in role-playing games over recent years 'undermine' the genre.Īvellone, who played a key role in the development of a number of RPG classics while at Interplay, including Fallout 2 and Icewind Dale, told Eurogamer sister site IndustryGamers that while mechanics designed to aid players can be useful, they do have a negative impact.